Two semi trucks are careening down an endless highway. Everyone is given infinite lives, but the entire stage still resets from the beginning if even one of them falls out of the arena. Note: This stage only appears in the pre-alpha builds.Īs stated in the name, this is more so treated as an introduction to the controls for the players. Players are given three lives by default and fight each other this way until there is only one left standing.
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Pressing the B button (Circle button on a PS3 controller) will make the character crouch, potentially dodging an opponent's attacks and/or any incoming hazards. Once the stamina bar is drained, the player is forced to let go of whatever they were holding on to. The stamina bar governs the player's grip, depleting when holding on to something.
The health bar is depleted from taking damage and when fully depleted, the player will fall into an extended unconscious state to which they could mash their buttons to accelerate their regeneration speed. Pressing the X button (Square button on a PS3 controller) allows players to do a small kick.Įach player has a regenerating health bar and stamina bar, the visibility of which can be toggled in the options menu. Punching an opponent repeatedly in the head will cause them to be temporarily knocked unconscious letting other players pick up their body with greater ease.
With the jump button held down, players can climb up walls by alternating holding down the shoulder buttons. Grabbing with both hands gives the player more leverage allowing them to lift what they're holding onto over their head. When holding on to something/someone, players can then press and hold the Y button (Triangle button on a PS3 controller) to lift their arms up, also lifting any held object/person. The left and right shoulder buttons control one arm each Tapping a shoulder button will cause that arm to punch forward and holding the button down makes them grab onto the nearest object, person, or surface. Players have basic mobile control from running around to jumping with the A button (X button on a PS3 controller). In the aftermath of the Great Beef Crash of 1979, Beef City, a mouldering meat production metropolis, is in a state of emergency triggered by multitudes of hostile gangs competing to take control of the streets.
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The pre-alpha builds are also available for download for free on their IndieDB page, but only includes up to four player support with a limited number of stages. On August 29th, 2014, Gang Beasts was made available on Steam Early Access for US$19.99. The game was Greenlit on Steam and on August 18th, 2014, Double Fine announced that they have picked up the title as part of their Double Fine Presents lineup. The ultimate goal is to force other players out of the arena using their fists and any stage hazards available to them. Online multiplayer is available in beta with only certain maps in it. It is a local multiplayer game for two to eight players that primarily focuses on melee combat. Gang Beasts is the first title from indie developer Boneloaf.